Alpha Release 0.2.8
DaggerQuest » Devlog
Updates:
- Added a start page, before the main menu.
- Reduced the movement speed on the Goblin Warlock, Goblin Archer, and Goblin underling from 400 to 300.
- Added basic pathfinding for the player and enemies.
- Enemies now more intelligently organize themselves when attacking the player in large groups.
- The enemies are now predetermined (2 Goblin Underlings, 2 Goblin Archers, 1 Goblin Warlock) and spawn in predetermined locations.
Bug fixes:
Fixed the following issues:
- Stuttering after loading into the game, after the main menu.
- The player wouldn't die correctly if they died while hitstunned, blocking, or attacking.
- Couldn't update to the latest version without clearing browser history.
- The player could block, and get hitstunned, while they were already blocking or getting hitstunned.
- Enemies weren't being affected by their attributes.
- The player could block while dead.
- Enemies would continually attack the player after he died.
- The loading screen would sometimes go away before shadows had finished loading.
- Enemies were walking through solid objects.
- The player wouldn't face the correct direction when walking perfectly horizontally or vertically into an object.
- Enemies sometimes wouldn't transition from attacking back to walking if the player left their attack range.
- The interaction area around NPCs, loot, etc. was incorrectly shaped.
DaggerQuest
Old-School Hack n' Slash ARPG
Status | In development |
Author | Laserwolve Games |
Genre | Role Playing |
Tags | 2D, Dark, Dark Fantasy, Dungeon Crawler, Fantasy, Gothic, Hack and Slash, Isometric, Loot |
Languages | English |
More posts
- Alpha Release 0.3.259 days ago
- Alpha Release 0.3.170 days ago
- Alpha Release 0.3.080 days ago
- Alpha Release 0.2.995 days ago
- Alpha Release 0.2.7Jan 30, 2024
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